Game Design
I am a game designer with strong technical background with 7 years of experience in AAA & indie development, including 5 years focused on gameplay mechanics, combat systems and AI behavior.
I specialize in prototyping core gameplay using Unreal Engine (Blueprint, GAS, ABP, RPC) and Unity (C#, shaders, UI).
Led design & balance on Life Beyond (multiplayer TPS MMO): 3Cs, weapons & abilities, AI combat, progression, and UI docs.
→ Designed 25 weapons, 15+ enemies, 5 bosses.
Built Elemental Roll, a velocity-based metroidvania: gameplay scripting, shaders, custom UI, and physics.
Also worked as an Innovation Consultant (Microids, Smart Tale, Old Skull), contributing to 10+ funded projects. At Ubisoft, helped secure €3M+ in national grants on titles like Ghost Recon Breakpoint & Watch Dogs: Legion.
Tools: Unreal 5, Unity, GAS, ABP, C++, C#, Python, HLSL, Confluence, Notion
Expertise: Combat systems, AI behavior, balancing, 3Cs, UX/UI, prototyping, systems design
Released: Cancelled (Was in Open Development)
Theme: MMO TPS Survival
Studio: Darewise Entertainment (70 collaborators)
Platforms: PC
Skill focus: Combat, 3C, Progression
Time spent on project: ~3 years
Engine and tools: Unreal Engine 4 & 5, C++
Blueprints | GAS | ABP | UMG | Shaders
Released: Cancelled (5 hour gameplay accessible on Steam)
Theme: Platformer – racing
Studio: SaltButter Games (5 collaborators)
Platforms: PC
Skill focus: Game design, Programming, 3D
Time spent on project: ~2 years
Engine and tools: Unity 2020-2022, C#, Blender
Coroutines | UI | Input | Shading | HLSL
Cute stumbly elephant sells antiques.
As part of Brackeys Game Jam 2025.1 which theme was “Nothing can go wrong…” we decided to explore the image of an elephant in a porcelain shop.
The game was ranked 4th out of 2.193 entries, and we are the first game on the list without a web based version. A true testament of what can be accomplished when having fun!
Weigh the souls of mortals as Anubis’ assistant in this Tetris-like game!
Stack each brick of life – joyful or tragic, glorious or shameful – to rebuild the unique paths of the departed.
Sins weigh heavier than kindness in this physics-based puzzle game that will make you smile and cry as memories pile up.
Don’t let your emotions tip the scale!
In this 2025 Gamedev.js Game Jam entry, I was in charge of art and overseeing/training my team mates in Game Design & Programming.
A truly new experience to me, working on a field I’m not a pro at and watching others do the work I actually do!
The ultimate capitalistic docker simulator.
For Minigame a month’s Feb. 2024 game jam, which theme was “Space”, we wanted to explore the concept of a space docker connecting to spaceships to dock them and earn money.
In a 2 people team, I was in charge of game design, visuals and sounds. This experience allowed me to explore skeuomorphism and to push myself creatively. A great learning opportunity!
CIJV, CII, CIR, grant projects… Public funding programs are often underestimated due to their administrative burden. However, any project can qualify for at least one program, allowing for more cost-effective development.
I adapt to your needs, either by fully preparing an application for you or simply providing guidance throughout your game’s development.
Board games are the purest form of creativity for a game designer. When I want to explore a universe or a gameplay mechanic without developing a full video game, I sometimes create board games.
Pierre de Lune – A family game where players form cryptid clans that clash to obtain the mythical moonstone.
Arcanum – A cooperative game where each card can be used in various ways. Complete challenges with your team to score the most points before the game ends!
Lacobrador – A word-composition game where you must integrate words into each other without missing any additions from previous players. The last player to create a word correctly wins!
Hi. is a minimalist comic exploring the life of John and the mysterious guy in front of him.
In this comic, I play with the reader’s perception of panels and pacing—turning visual symmetry into subtle interaction, and using stillness, silence, and carefully timed dialogue to evoke the rhythm of real conversation.
Beneath its simple aesthetic lies a rich and intentional storytelling experience.
Let’s Talk!