Game Design
#GAMEDESIGN
At Life Beyond, I led design for core gameplay elements including 3Cs, player combat, AI behaviors, survival systems, and game progression, ensuring an optimized game feel through meticulous balancing of crafting, resources, and player metrics.
Additionally, I developed comprehensive documentation for UI and combat/survival design, creating a master balancing file that allowed seamless stat updates directly in Unreal Engine.
Driven by a passion for crafting immersive, well-balanced gameplay experiences, I am motivated by the challenge of solving complex design and technical problems to deliver engaging systems that resonate with players and bring a game’s vision to life.
#GAMEDEV
Elemental Roll is the first motion based semi-open world based on physics.
The main goal is to help the former King of Hell Byle claim back his title. Roll him through the Human World in order to get his powers back and enact revenge on his traitors! The challenge? Attempt to always go faster and reach heights never reached before while being careful not to lose control of the former King.
Cute stumbly elephant sells antiques.
As part of Brackeys Game Jam 2025.1 which theme was “Nothing can go wrong…” we decided to explore the image of an elephant in a porcelain shop.
The game was ranked 4th out of 2.193 entries, and we are the first game on the list without a web based version. A true testament of what can be accomplished when having fun!
The ultimate capitalistic docker simulator.
For Minigame a month’s Feb. 2024 game jam, which theme was “Space”, we wanted to explore the concept of a space docker connecting to spaceships to dock them and earn money.
In a 2 people team, I was in charge of design, visuals and sounds. This experienced allowed me to explore skeuomorphism and to push myself creatively. A great learning opportunity !
#TECHNOLOGYWATCH
CIJV, CII, CIR, grant projects… Public funding programs are often underestimated due to their administrative burden. However, any project can qualify for at least one program, allowing for more cost-effective development.
I adapt to your needs, either by fully preparing an application for you or simply providing guidance throughout your game’s development.
#CREATIONS
Board games are the purest form of creativity for a game designer. When I want to explore a universe or a gameplay mechanic without developing a full video game, I sometimes create board games.
Pierre de Lune – A family game where players form cryptid clans that clash to obtain the mythical moonstone.
Arcanum – A cooperative game where each card can be used in various ways. Complete challenges with your team to score the most points before the game ends!
Lacobrador – A word-composition game where you must integrate words into each other without missing any additions from previous players. The last player to create a word correctly wins!
Hi. is a minimalist comic exploring, exploring the life of John and the mysterious guy in front of him.
“Hey there…I’m John.
You seem intrigued.
Why don’t you peak inside ? I’m sure you’ll like what you’ll see…”
Let’s Talk!